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Windows下Mingw版本的FFMPEG源码编译

本文于845天之前发表,文中内容可能已经过时。

众所周知FFMPEG是非常牛逼的存在,但是在学习FFMPEG时一般都是依库的形式调用,总有种隔靴搔痒的感觉,于是爆肝了两天终于把代码加入到Qt工程中了

Mingw 版本编译 FFMPEG(动态静态库版本)

前置条件:

  1. 先跳坑在ubuntu编译FFMPEG和ffplay中的Window小节有详细介绍,这个还是比较重要的,起码有个感性的认识
  2. 一个bash解析器,这个选git就行了,程序员还能不装个这?
  3. mingw编译器一套(Qt自带的就行了)
  4. 打开git终端输入以下命令 (我是装了cywin以及另外的mingw64套件)所以要直接将PATH变量清零(只保留mingw和git命令环境),还有个要注意DOS中的c:\这里要改成/c,因为冒号 :linux中起到路径分割的作用, 而windows下是分号 ;
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export PATH=/c/Qt/Qt5.7.0/5.7/mingw53_32/bin:/c/Qt/Qt5.7.0/Tools/mingw530_32/bin:/c/programes/Git/usr/bin/

cd ffmepg
./configure

移到Qt中

其实实现的有点挫(只实现了window环境下的x86_32位),为每个子模块编写一个pri文件包含起来

重要知识点:

  1. 如何使用qmake编译汇编文件asm
    参考mingw链接库版本中的下面一句话,结合QMake的非公开wiki(见文末)
    1
    yasm -f win32 -DPREFIX -I./ -I.// -Ilibavutil/ -Pconfig.asm    -o libavutil/fixed_dsp.o libavutil/fixed_dsp.asm
    可以新建一个yasm.pri内容如下
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ASM_INCLUDE +=\
$$PWD/config.asm

#ASM_SOURCE += xxxxx.asm

ASM.name = yasm ${QMAKE_FILE_IN}
#所用到的汇编文件
ASM.input = ASM_SOURCE
ASM.variable_out = OBJECTS
ASM.commands = yasm -f win32 -DPREFIX -I$$PWD -I$$PWD/.. -I$$PWD/../.. -P$${ASM_INCLUDE} ${QMAKE_FILE_NAME} -o ${QMAKE_FILE_IN_BASE}$${first(QMAKE_EXT_OBJ)}
ASM.output = ${QMAKE_FILE_IN_BASE}$${first(QMAKE_EXT_OBJ)}

QMAKE_EXTRA_COMPILERS += ASM

  1. 编译步骤
    依次为libavutil, libswresample, libavcodec, libavformat, libswscale, libpostproc, libavdevice, libavfilter, 其中第一个必须编译libavutil模块,这个是个工具库,所有其他的部分可能会依赖它, 然后照猫画虎编译其他模块大致按照上面顺序, 在遇到依赖的就延后处理就是了

思路

  1. 在克隆好的ffmpeg 中先执行 .configure命令 得到一些必要的配置文件(config.h, config_components.h等文件)
  2. 新建一个ffmpeg.pri
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INCLUDEPATH += $$PWD
INCLUDEPATH += $$PWD/compat/atomics/pthread

HEADERS += $$PWD/config.h\
$$PWD/config_components.h\
$$PWD/compat/w32pthreads.h

SOURCES += $$PWD/compat/atomics/pthread/stdatomic.c

# 引入编译器
include($$PWD/yasm.pri)

# 引入各个模块
include($$PWD/libavutil/libavutil.pri)
include($$PWD/libswresample/libswresample.pri)
include($$PWD/libavcodec/libavcodec.pri)
include($$PWD/libavformat/libavformat.pri)
include($$PWD/libswscale/libswscale.pri)
include($$PWD/libavdevice/libavdevice.pri)
include($$PWD/libavfilter/libavfilter.pri)
include($$PWD/libpostproc/libpostproc.pri)

#下面这些是为了利用configure的结果
DEFINES += HAVE_AV_CONFIG_H

#这句可以避免一些编译错误
DEFINES += _WIN32_WINNT=0x0600 _POSIX_C_SOURCE=200112 _XOPEN_SOURCE=600 ZLIB_CONST

# 这一句可以避免文件同名冲突比如libavutil有两个cpu.c文件,编译时会遇到重定义错误
CONFIG += object_parallel_to_source
#CONFIG += object_with_source

# 下面这句不加, 在debug模式下会出现'asm' operand has impossible constraints的错误
QMAKE_CFLAGS= -fomit-frame-pointer

# 其他抠出来的可以不用
#QMAKE_CXXFLAGS = -D_ISOC99_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -U__STRICT_ANSI__ -D__USE_MINGW_ANSI_STDIO=1 -D__printf__=__gnu_printf__ -D_WIN32_WINNT=0x0600 -D_POSIX_C_SOURCE=200112 -D_XOPEN_SOURCE=600 -DZLIB_CONST -D__STDC_CONSTANT_MACROS -std=c++11
#QMAKE_CFLAGS= -std=c11 -fomit-frame-pointer -g -Wdeclaration-after-statement\
# -Wall -Wdisabled-optimization -Wpointer-arith -Wredundant-decls -Wwrite-strings\
# -Wtype-limits -Wundef -Wmissing-prototypes -Wstrict-prototypes -Wempty-body\
# -Wno-parentheses -Wno-switch -Wno-format-zero-length -Wno-pointer-sign\
# -Wno-char-subscripts -O3 -fno-math-errno -fno-signed-zeros -fno-tree-vectorize\
# -Werror=format-security -Werror=implicit-function-declaration -Werror=missing-prototypes\
# -Werror=return-type -Werror=vla -Wformat -fdiagnostics-color=auto -Wno-maybe-uninitialized

LIBS += -liconv -lm -latomic -lmfuuid -lz -lbcrypt -lsecur32
win32:{
LIBS += -lole32 -lws2_32 -lgdi32 -lshell32 -lstrmiids -luser32 -lvfw32 -loleaut32 -lpsapi -lshlwapi -luuid
}

  1. 参考每个模块文件夹下的makefile文件编写pri文件
    写python脚本处理一下内容大致为以下步骤
  • makefile 文件中的OBJS中的各个.o替换成同名的.c
  • 遇到形如 OBJS-$(CONFIG_CUDA) 之类的查找config.h中CONFIG_CUDA的定义如果为1 则替换.o 为.c或者.asm,如果为0则注释掉
  • 遇到重名的.c 只保留一个(汇编只会警告,c文件重复会报错….)
  • 到每个模块目录如果存在架构文件夹(如x86)则找到 makefile 参照建立对应的.pri文件
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NAME = avutil
DESC = FFmpeg utility library

HEADERS = adler32.h \
aes.h \
aes_ctr.h \
attributes.h \
audio_fifo.h \
avassert.h \
avstring.h \
avutil.h \
base64.h \
blowfish.h \
bprint.h \
bswap.h \
buffer.h \
cast5.h \
camellia.h \
channel_layout.h \
common.h \
cpu.h \
crc.h \
csp.h \
des.h \
detection_bbox.h \
dict.h \
display.h \
dovi_meta.h \
downmix_info.h \
encryption_info.h \
error.h \
eval.h \
fifo.h \
file.h \
frame.h \
hash.h \
hdr_dynamic_metadata.h \
hdr_dynamic_vivid_metadata.h \
hmac.h \
hwcontext.h \
hwcontext_cuda.h \
hwcontext_d3d11va.h \
hwcontext_drm.h \
hwcontext_dxva2.h \
hwcontext_qsv.h \
hwcontext_mediacodec.h \
hwcontext_opencl.h \
hwcontext_vaapi.h \
hwcontext_videotoolbox.h \
hwcontext_vdpau.h \
hwcontext_vulkan.h \
imgutils.h \
intfloat.h \
intreadwrite.h \
lfg.h \
log.h \
lzo.h \
macros.h \
mathematics.h \
mastering_display_metadata.h \
md5.h \
mem.h \
motion_vector.h \
murmur3.h \
opt.h \
parseutils.h \
pixdesc.h \
pixelutils.h \
pixfmt.h \
random_seed.h \
rc4.h \
rational.h \
replaygain.h \
ripemd.h \
samplefmt.h \
sha.h \
sha512.h \
spherical.h \
stereo3d.h \
threadmessage.h \
time.h \
timecode.h \
timestamp.h \
tree.h \
twofish.h \
uuid.h \
version.h \
video_enc_params.h \
xtea.h \
tea.h \
tx.h \
film_grain_params.h \

ARCH_HEADERS = bswap.h \
intmath.h \
intreadwrite.h \
timer.h \

BUILT_HEADERS = avconfig.h \
ffversion.h

OBJS = adler32.o \
aes.o \
aes_ctr.o \
audio_fifo.o \
avstring.o \
avsscanf.o \
base64.o \
blowfish.o \
bprint.o \
buffer.o \
cast5.o \
camellia.o \
channel_layout.o \
color_utils.o \
cpu.o \
crc.o \
csp.o \
des.o \
detection_bbox.o \
dict.o \
display.o \
dovi_meta.o \
downmix_info.o \
encryption_info.o \
error.o \
eval.o \
fifo.o \
file.o \
file_open.o \
float_dsp.o \
fixed_dsp.o \
frame.o \
hash.o \
hdr_dynamic_metadata.o \
hdr_dynamic_vivid_metadata.o \
hmac.o \
hwcontext.o \
imgutils.o \
integer.o \
intmath.o \
lfg.o \
lls.o \
log.o \
log2_tab.o \
lzo.o \
mathematics.o \
mastering_display_metadata.o \
md5.o \
mem.o \
murmur3.o \
opt.o \
parseutils.o \
pixdesc.o \
pixelutils.o \
random_seed.o \
rational.o \
reverse.o \
rc4.o \
ripemd.o \
samplefmt.o \
sha.o \
sha512.o \
slicethread.o \
spherical.o \
stereo3d.o \
threadmessage.o \
time.o \
timecode.o \
tree.o \
twofish.o \
utils.o \
xga_font_data.o \
xtea.o \
tea.o \
tx.o \
tx_float.o \
tx_double.o \
tx_int32.o \
uuid.o \
version.o \
video_enc_params.o \
film_grain_params.o \


OBJS-$(CONFIG_CUDA) += hwcontext_cuda.o
OBJS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.o
OBJS-$(CONFIG_DXVA2) += hwcontext_dxva2.o
OBJS-$(CONFIG_LIBDRM) += hwcontext_drm.o
OBJS-$(CONFIG_MACOS_KPERF) += macos_kperf.o
OBJS-$(CONFIG_MEDIACODEC) += hwcontext_mediacodec.o
OBJS-$(CONFIG_OPENCL) += hwcontext_opencl.o
OBJS-$(CONFIG_QSV) += hwcontext_qsv.o
OBJS-$(CONFIG_VAAPI) += hwcontext_vaapi.o
OBJS-$(CONFIG_VIDEOTOOLBOX) += hwcontext_videotoolbox.o
OBJS-$(CONFIG_VDPAU) += hwcontext_vdpau.o
OBJS-$(CONFIG_VULKAN) += hwcontext_vulkan.o

OBJS += $(COMPAT_OBJS:%=../compat/%)

# Windows resource file
SLIBOBJS-$(HAVE_GNU_WINDRES) += avutilres.o

SKIPHEADERS += objc.h
SKIPHEADERS-$(HAVE_CUDA_H) += hwcontext_cuda.h
SKIPHEADERS-$(CONFIG_CUDA) += hwcontext_cuda_internal.h \
cuda_check.h
SKIPHEADERS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.h
SKIPHEADERS-$(CONFIG_DXVA2) += hwcontext_dxva2.h
SKIPHEADERS-$(CONFIG_QSV) += hwcontext_qsv.h
SKIPHEADERS-$(CONFIG_OPENCL) += hwcontext_opencl.h
SKIPHEADERS-$(CONFIG_VAAPI) += hwcontext_vaapi.h
SKIPHEADERS-$(CONFIG_VIDEOTOOLBOX) += hwcontext_videotoolbox.h
SKIPHEADERS-$(CONFIG_VDPAU) += hwcontext_vdpau.h
SKIPHEADERS-$(CONFIG_VULKAN) += hwcontext_vulkan.h vulkan.h \
vulkan_functions.h \
vulkan_loader.h

TESTPROGS = adler32 \
aes \
aes_ctr \
audio_fifo \
avstring \
base64 \
blowfish \
bprint \
cast5 \
camellia \
channel_layout \
color_utils \
cpu \
crc \
des \
dict \
display \
encryption_info \
error \
eval \
file \
fifo \
hash \
hmac \
hwdevice \
integer \
imgutils \
lfg \
lls \
log \
md5 \
murmur3 \
opt \
pca \
parseutils \
pixdesc \
pixelutils \
pixfmt_best \
random_seed \
rational \
ripemd \
sha \
sha512 \
softfloat \
tree \
twofish \
utf8 \
uuid \
xtea \
tea \

TESTPROGS-$(HAVE_THREADS) += cpu_init
TESTPROGS-$(HAVE_LZO1X_999_COMPRESS) += lzo

TOOLS = crypto_bench ffhash ffeval ffescape

tools/crypto_bench$(EXESUF): ELIBS += $(if $(VERSUS),$(subst +, -l,+$(VERSUS)),)
tools/crypto_bench.o: CFLAGS += -DUSE_EXT_LIBS=0$(if $(VERSUS),$(subst +,+USE_,+$(VERSUS)),)

$(SUBDIR)tests/lzo$(EXESUF): ELIBS = -llzo2

如第一个libavutil.pri文件如下

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include($$PWD/x86/x86.pri)

HEADERS+=\
$$PWD/adler32.h\
$$PWD/aes.h\
$$PWD/aes_ctr.h\
$$PWD/attributes.h\
$$PWD/audio_fifo.h\
$$PWD/avassert.h\
$$PWD/avstring.h\
$$PWD/avutil.h\
$$PWD/base64.h\
$$PWD/blowfish.h\
$$PWD/bprint.h\
$$PWD/bswap.h\
$$PWD/buffer.h\
$$PWD/cast5.h\
$$PWD/camellia.h\
$$PWD/channel_layout.h\
$$PWD/common.h\
$$PWD/cpu.h\
$$PWD/crc.h\
$$PWD/csp.h\
$$PWD/des.h\
$$PWD/detection_bbox.h\
$$PWD/dict.h\
$$PWD/display.h\
$$PWD/dovi_meta.h\
$$PWD/downmix_info.h\
$$PWD/encryption_info.h\
$$PWD/error.h\
$$PWD/eval.h\
$$PWD/fifo.h\
$$PWD/file.h\
$$PWD/frame.h\
$$PWD/hash.h\
$$PWD/hdr_dynamic_metadata.h\
$$PWD/hdr_dynamic_vivid_metadata.h\
$$PWD/hmac.h\
$$PWD/hwcontext.h

SOURCES+=\
$$PWD/adler32.c\
$$PWD/aes.c\
$$PWD/aes_ctr.c\
$$PWD/audio_fifo.c\
$$PWD/avstring.c\
$$PWD/avsscanf.c\
$$PWD/base64.c\
$$PWD/blowfish.c\
$$PWD/bprint.c\
$$PWD/buffer.c\
$$PWD/cast5.c\
$$PWD/camellia.c\
$$PWD/channel_layout.c\
$$PWD/color_utils.c\
$$PWD/cpu.c\
$$PWD/crc.c\
$$PWD/csp.c\
$$PWD/des.c\
$$PWD/detection_bbox.c\
$$PWD/dict.c\
$$PWD/display.c\
$$PWD/dovi_meta.c\
$$PWD/downmix_info.c\
$$PWD/encryption_info.c\
$$PWD/error.c\
$$PWD/eval.c\
$$PWD/fifo.c\
$$PWD/file.c\
$$PWD/file_open.c\
$$PWD/float_dsp.c\
$$PWD/fixed_dsp.c\
$$PWD/frame.c\
$$PWD/hash.c\
$$PWD/hdr_dynamic_metadata.c\
$$PWD/hdr_dynamic_vivid_metadata.c\
$$PWD/hmac.c\
$$PWD/hwcontext_dxva2.c\
$$PWD/hwcontext.c\
$$PWD/integer.c\
$$PWD/intmath.c\
$$PWD/lfg.c\
$$PWD/lls.c\
$$PWD/log.c\
$$PWD/log2_tab.c\
$$PWD/lzo.c\
$$PWD/mathematics.c\
$$PWD/mastering_display_metadata.c\
$$PWD/md5.c\
$$PWD/mem.c\
$$PWD/murmur3.c\
$$PWD/opt.c\
$$PWD/parseutils.c\
$$PWD/pixdesc.c\
$$PWD/pixelutils.c\
$$PWD/random_seed.c\
$$PWD/rational.c\
$$PWD/reverse.c\
$$PWD/rc4.c\
$$PWD/ripemd.c\
$$PWD/samplefmt.c\
$$PWD/sha.c\
$$PWD/sha512.c\
$$PWD/spherical.c\
$$PWD/stereo3d.c\
$$PWD/threadmessage.c\
$$PWD/time.c\
$$PWD/timecode.c\
$$PWD/tree.c\
$$PWD/twofish.c\
$$PWD/utils.c\
$$PWD/xga_font_data.c\
$$PWD/xtea.c\
$$PWD/tea.c\
$$PWD/uuid.c\
$$PWD/version.c\
$$PWD/video_enc_params.c\
$$PWD/film_grain_params.c\
$$PWD/tx.c\
$$PWD/tx_float.c\
$$PWD/tx_double.c\
$$PWD/tx_int32.c\
$$PWD/slicethread.c\
$$PWD/imgutils.c\

对应的x86.pri

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SOURCES +=\
$$PWD/cpu.c\
$$PWD/fixed_dsp_init.c\
$$PWD/float_dsp_init.c\
$$PWD/imgutils_init.c\
$$PWD/lls_init.c\
$$PWD/tx_float_init.c\
$$PWD/pixelutils_init.c

ASM_SOURCE += \
$$PWD/cpuid.asm\
$$PWD/fixed_dsp.asm\
$$PWD/float_dsp.asm\
$$PWD/imgutils.asm\
$$PWD/lls.asm\
$$PWD/tx_float.asm\
$$PWD/pixelutils.asm\
$$PWD/x86util.asm\
$$PWD/x86inc.asm

编译 SDL(更新)

SDL官网下载代码
依然使用以下命令

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./configure

新建sdl.pri内容如下(参考sdl的makefile)

编译过程会报错comdlg找不到LPUNKNOWN错误
解决方案:
根据错误提示定位到文件hid.c 在文件开头添加

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#include <unknwnbase.h>

问题解决

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CONFIG += -Wl,--no-undefined -Wc,-static-libgcc
QMAKE_CFLAGS= -DUSING_GENERATED_CONFIG_H -I./include -idirafter ./src/video/khronos -mmmx -m3dnow -msse -msse2 -msse3 -Wall -fno-strict-aliasing -Wdeclaration-after-statement -Werror=declaration-after-statement -mpreferred-stack-boundary=2

INCLUDEPATH += $$PWD/include
INCLUDEPATH += $$PWD/src/video/khronos

HEADERS += \
# $$PWD/include/SDL.h \
# $$PWD/include/SDL_assert.h \
# $$PWD/include/SDL_atomic.h \
# $$PWD/include/SDL_audio.h \
# $$PWD/include/SDL_bits.h \
# $$PWD/include/SDL_blendmode.h \
# $$PWD/include/SDL_clipboard.h \
# $$PWD/include/SDL_cpuinfo.h \
# $$PWD/include/SDL_egl.h \
# $$PWD/include/SDL_endian.h \
# $$PWD/include/SDL_error.h \
# $$PWD/include/SDL_events.h \
# $$PWD/include/SDL_filesystem.h \
# $$PWD/include/SDL_gamecontroller.h \
# $$PWD/include/SDL_gesture.h \
# $$PWD/include/SDL_haptic.h \
# $$PWD/include/SDL_hidapi.h \
# $$PWD/include/SDL_hints.h \
# $$PWD/include/SDL_joystick.h \
# $$PWD/include/SDL_keyboard.h \
# $$PWD/include/SDL_keycode.h \
# $$PWD/include/SDL_loadso.h \
# $$PWD/include/SDL_locale.h \
# $$PWD/include/SDL_log.h \
# $$PWD/include/SDL_main.h \
# $$PWD/include/SDL_messagebox.h \
# $$PWD/include/SDL_metal.h \
# $$PWD/include/SDL_misc.h \
# $$PWD/include/SDL_mouse.h \
# $$PWD/include/SDL_mutex.h \
# $$PWD/include/SDL_name.h \
# $$PWD/include/SDL_opengl.h \
# $$PWD/include/SDL_opengl_glext.h \
# $$PWD/include/SDL_opengles.h \
# $$PWD/include/SDL_opengles2_gl2ext.h \
# $$PWD/include/SDL_opengles2_gl2.h \
# $$PWD/include/SDL_opengles2_gl2platform.h \
# $$PWD/include/SDL_opengles2.h \
# $$PWD/include/SDL_opengles2_khrplatform.h \
# $$PWD/include/SDL_pixels.h \
# $$PWD/include/SDL_platform.h \
# $$PWD/include/SDL_power.h \
# $$PWD/include/SDL_quit.h \
# $$PWD/include/SDL_rect.h \
# $$PWD/include/SDL_render.h \
# $$PWD/include/SDL_rwops.h \
# $$PWD/include/SDL_scancode.h \
# $$PWD/include/SDL_sensor.h \
# $$PWD/include/SDL_shape.h \
# $$PWD/include/SDL_stdinc.h \
# $$PWD/include/SDL_surface.h \
# $$PWD/include/SDL_system.h \
# $$PWD/include/SDL_syswm.h \
# $$PWD/include/SDL_thread.h \
# $$PWD/include/SDL_timer.h \
# $$PWD/include/SDL_touch.h \
# $$PWD/include/SDL_types.h \
# $$PWD/include/SDL_version.h \
# $$PWD/include/SDL_video.h \
# $$PWD/include/SDL_vulkan.h \
# $$PWD/include/begin_code.h \
# $$PWD/include/close_code.h

SOURCES +=\
$$PWD/src/SDL.c\
$$PWD/src/SDL_assert.c\
$$PWD/src/SDL_dataqueue.c\
$$PWD/src/SDL_error.c\
$$PWD/src/SDL_hints.c\
$$PWD/src/SDL_list.c\
$$PWD/src/SDL_log.c\
$$PWD/src/atomic/SDL_atomic.c\
$$PWD/src/atomic/SDL_spinlock.c\
$$PWD/src/audio/SDL_audio.c\
$$PWD/src/audio/SDL_audiocvt.c\
$$PWD/src/audio/SDL_audiodev.c\
$$PWD/src/audio/SDL_audiotypecvt.c\
$$PWD/src/audio/SDL_mixer.c\
$$PWD/src/audio/SDL_wave.c\
$$PWD/src/cpuinfo/SDL_cpuinfo.c\
$$PWD/src/dynapi/SDL_dynapi.c\
$$PWD/src/events/SDL_clipboardevents.c\
$$PWD/src/events/SDL_displayevents.c\
$$PWD/src/events/SDL_dropevents.c\
$$PWD/src/events/SDL_events.c\
$$PWD/src/events/SDL_gesture.c\
$$PWD/src/events/SDL_keyboard.c\
$$PWD/src/events/SDL_mouse.c\
$$PWD/src/events/SDL_quit.c\
$$PWD/src/events/SDL_touch.c\
$$PWD/src/events/SDL_windowevents.c\
$$PWD/src/events/imKStoUCS.c\
$$PWD/src/file/SDL_rwops.c\
$$PWD/src/haptic/SDL_haptic.c\
$$PWD/src/hidapi/SDL_hidapi.c\
$$PWD/src/joystick/SDL_gamecontroller.c\
$$PWD/src/joystick/SDL_joystick.c\
$$PWD/src/libm/e_atan2.c\
$$PWD/src/libm/e_exp.c\
$$PWD/src/libm/e_fmod.c\
$$PWD/src/libm/e_log.c\
$$PWD/src/libm/e_log10.c\
$$PWD/src/libm/e_pow.c\
$$PWD/src/libm/e_rem_pio2.c\
$$PWD/src/libm/e_sqrt.c\
$$PWD/src/libm/k_cos.c\
$$PWD/src/libm/k_rem_pio2.c\
$$PWD/src/libm/k_sin.c\
$$PWD/src/libm/k_tan.c\
$$PWD/src/libm/s_atan.c\
$$PWD/src/libm/s_copysign.c\
$$PWD/src/libm/s_cos.c\
$$PWD/src/libm/s_fabs.c\
$$PWD/src/libm/s_floor.c\
$$PWD/src/libm/s_scalbn.c\
$$PWD/src/libm/s_sin.c\
$$PWD/src/libm/s_tan.c\
$$PWD/src/misc/SDL_url.c\
$$PWD/src/power/SDL_power.c\
$$PWD/src/render/SDL_d3dmath.c\
$$PWD/src/render/SDL_render.c\
$$PWD/src/render/SDL_yuv_sw.c\
$$PWD/src/render/direct3d/SDL_render_d3d.c\
$$PWD/src/render/direct3d/SDL_shaders_d3d.c\
$$PWD/src/render/direct3d11/SDL_render_d3d11.c\
$$PWD/src/render/direct3d11/SDL_shaders_d3d11.c\
$$PWD/src/render/opengl/SDL_render_gl.c\
$$PWD/src/render/opengl/SDL_shaders_gl.c\
$$PWD/src/render/opengles/SDL_render_gles.c\
$$PWD/src/render/opengles2/SDL_render_gles2.c\
$$PWD/src/render/opengles2/SDL_shaders_gles2.c\
$$PWD/src/render/psp/SDL_render_psp.c\
$$PWD/src/render/software/SDL_blendfillrect.c\
$$PWD/src/render/software/SDL_blendline.c\
$$PWD/src/render/software/SDL_blendpoint.c\
$$PWD/src/render/software/SDL_drawline.c\
$$PWD/src/render/software/SDL_drawpoint.c\
$$PWD/src/render/software/SDL_render_sw.c\
$$PWD/src/render/software/SDL_rotate.c\
$$PWD/src/render/software/SDL_triangle.c\
$$PWD/src/render/vitagxm/SDL_render_vita_gxm.c\
$$PWD/src/render/vitagxm/SDL_render_vita_gxm_memory.c\
$$PWD/src/render/vitagxm/SDL_render_vita_gxm_tools.c\
$$PWD/src/sensor/SDL_sensor.c\
$$PWD/src/stdlib/SDL_crc32.c\
$$PWD/src/stdlib/SDL_getenv.c\
$$PWD/src/stdlib/SDL_iconv.c\
$$PWD/src/stdlib/SDL_malloc.c\
$$PWD/src/stdlib/SDL_qsort.c\
$$PWD/src/stdlib/SDL_stdlib.c\
$$PWD/src/stdlib/SDL_string.c\
$$PWD/src/stdlib/SDL_strtokr.c\
$$PWD/src/thread/SDL_thread.c\
$$PWD/src/timer/SDL_timer.c\
$$PWD/src/video/SDL_RLEaccel.c\
$$PWD/src/video/SDL_blit.c\
$$PWD/src/video/SDL_blit_0.c\
$$PWD/src/video/SDL_blit_1.c\
$$PWD/src/video/SDL_blit_A.c\
$$PWD/src/video/SDL_blit_N.c\
$$PWD/src/video/SDL_blit_auto.c\
$$PWD/src/video/SDL_blit_copy.c\
$$PWD/src/video/SDL_blit_slow.c\
$$PWD/src/video/SDL_bmp.c\
$$PWD/src/video/SDL_clipboard.c\
$$PWD/src/video/SDL_egl.c\
$$PWD/src/video/SDL_fillrect.c\
$$PWD/src/video/SDL_pixels.c\
$$PWD/src/video/SDL_rect.c\
$$PWD/src/video/SDL_shape.c\
$$PWD/src/video/SDL_stretch.c\
$$PWD/src/video/SDL_surface.c\
$$PWD/src/video/SDL_video.c\
$$PWD/src/video/SDL_vulkan_utils.c\
$$PWD/src/video/SDL_yuv.c\
$$PWD/src/video/yuv2rgb/yuv_rgb.c\
$$PWD/src/locale/SDL_locale.c\
$$PWD/src/video/dummy/SDL_nullevents.c\
$$PWD/src/video/dummy/SDL_nullframebuffer.c\
$$PWD/src/video/dummy/SDL_nullvideo.c\
$$PWD/src/audio/disk/SDL_diskaudio.c\
$$PWD/src/audio/dummy/SDL_dummyaudio.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_gamecube.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_luna.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_ps4.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_ps5.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_rumble.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_stadia.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_steam.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_switch.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_xbox360.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_xbox360w.c\
$$PWD/src/joystick/hidapi/SDL_hidapi_xboxone.c\
$$PWD/src/joystick/hidapi/SDL_hidapijoystick.c\
$$PWD/src/core/windows/SDL_hid.c\
$$PWD/src/core/windows/SDL_windows.c\
$$PWD/src/core/windows/SDL_xinput.c\
$$PWD/src/misc/windows/SDL_sysurl.c\
$$PWD/src/locale/windows/SDL_syslocale.c\
$$PWD/src/video/windows/SDL_windowsclipboard.c\
$$PWD/src/video/windows/SDL_windowsevents.c\
$$PWD/src/video/windows/SDL_windowsframebuffer.c\
$$PWD/src/video/windows/SDL_windowskeyboard.c\
$$PWD/src/video/windows/SDL_windowsmessagebox.c\
$$PWD/src/video/windows/SDL_windowsmodes.c\
$$PWD/src/video/windows/SDL_windowsmouse.c\
$$PWD/src/video/windows/SDL_windowsopengl.c\
$$PWD/src/video/windows/SDL_windowsopengles.c\
$$PWD/src/video/windows/SDL_windowsshape.c\
$$PWD/src/video/windows/SDL_windowsvideo.c\
$$PWD/src/video/windows/SDL_windowsvulkan.c\
$$PWD/src/video/windows/SDL_windowswindow.c\
$$PWD/src/audio/winmm/SDL_winmm.c\
$$PWD/src/audio/directsound/SDL_directsound.c\
$$PWD/src/audio/wasapi/SDL_wasapi.c\
$$PWD/src/audio/wasapi/SDL_wasapi_win32.c\
$$PWD/src/joystick/windows/SDL_dinputjoystick.c\
$$PWD/src/joystick/windows/SDL_rawinputjoystick.c\
$$PWD/src/joystick/windows/SDL_windows_gaming_input.c\
$$PWD/src/joystick/windows/SDL_windowsjoystick.c\
$$PWD/src/joystick/windows/SDL_xinputjoystick.c\
$$PWD/src/haptic/windows/SDL_dinputhaptic.c\
$$PWD/src/haptic/windows/SDL_windowshaptic.c\
$$PWD/src/haptic/windows/SDL_xinputhaptic.c\
$$PWD/src/sensor/windows/SDL_windowssensor.c\
$$PWD/src/power/windows/SDL_syspower.c\
$$PWD/src/filesystem/windows/SDL_sysfilesystem.c\
$$PWD/src/thread/windows/SDL_syscond_cv.c\
$$PWD/src/thread/windows/SDL_sysmutex.c\
$$PWD/src/thread/windows/SDL_syssem.c\
$$PWD/src/thread/windows/SDL_systhread.c\
$$PWD/src/thread/windows/SDL_systls.c\
$$PWD/src/thread/generic/SDL_syscond.c\
$$PWD/src/timer/windows/SDL_systimer.c\
$$PWD/src/loadso/windows/SDL_sysloadso.c\
$$PWD/src/joystick/virtual/SDL_virtualjoystick.c\
#$$PWD/src/main/windows/SDL_windows_main.c

LIBS +=-lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid

测试

新建一个工程 将ffmpeg文件夹拷贝过去

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TEMPLATE = app

include($$PWD/ffmpeg/ffmpeg.pri)

SOURCES +=\
$$PWD/main.cpp\

DESTDIR = $$PWD/../bin

工程1

mian.cpp文件如下

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#include <stdio.h>

//如果是.cpp文件必须加上extern "C"
extern "C"
{
#include "libavcodec/avcodec.h"
}

//缓冲区大小(缓存5帧数据)
#define AUDIO_INBUF_SIZE 40960
/*
name depth
u8 8
s16 16
s32 32
flt 32
dbl 64
u8p 8
s16p 16
s32p 32
fltp 32
dblp 64
s64 64
s64p 64
//此代码解码的音频文件格式如下:
//AAC文件(一帧1024字节),双声道(2),FLTP(32位,4字节)
//AAC文件 frame_size 和 nb_samples 大小均为1024
//一帧音频所占字节大小
//1024*2*4=8192字节
*/
#define AUDIO_REFILL_THRESH 8192

#define INPUT_FILE_NAME "WavinFlag.aac"
#define OUTPUT_FILE_NAME "lh_online.pcm"


static int get_format_from_sample_fmt(const char** fmt,
enum AVSampleFormat sample_fmt)
{
int i;
struct sample_fmt_entry {
enum AVSampleFormat sample_fmt; const char* fmt_be, * fmt_le;
} sample_fmt_entries[] = {
{ AV_SAMPLE_FMT_U8, "u8", "u8" },
{ AV_SAMPLE_FMT_S16, "s16be", "s16le" },
{ AV_SAMPLE_FMT_S32, "s32be", "s32le" },
{ AV_SAMPLE_FMT_FLT, "f32be", "f32le" },
{ AV_SAMPLE_FMT_DBL, "f64be", "f64le" },
};
*fmt = NULL;

for (i = 0; i < FF_ARRAY_ELEMS(sample_fmt_entries); i++) {
struct sample_fmt_entry* entry = &sample_fmt_entries[i];
if (sample_fmt == entry->sample_fmt) {
*fmt = AV_NE(entry->fmt_be, entry->fmt_le);
return 0;
}
}

av_log(NULL, AV_LOG_ERROR, "sample format %s is not supported as output format\n", av_get_sample_fmt_name(sample_fmt));
return -1;
}

static void decode(AVCodecContext* dec_ctx, AVFrame* frame, AVPacket* pkt,
FILE* ofile)
{
int i, ch;
int ret, data_size;
ret = avcodec_send_packet(dec_ctx, pkt);
if (ret < 0) {
av_log(NULL, AV_LOG_ERROR, "发送数据包到解码器出错。\n");
exit(1);
}

while (ret >= 0) {
ret = avcodec_receive_frame(dec_ctx, frame);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF)
return;
else if (ret < 0) {
av_log(NULL, AV_LOG_ERROR, "Error sending a packet for decoding.\n");
exit(1);
}

printf("frame_number: %d \n", dec_ctx->frame_number);
//获取每个采样点当中每个声道的大小
data_size = av_get_bytes_per_sample(dec_ctx->sample_fmt);
if (data_size < 0) {
av_log(NULL, AV_LOG_ERROR, "Failed to calculate data size.\n");
exit(1);
}
//遍历采样点
for (i = 0; i < frame->nb_samples; i++) {
//遍历声道
for (ch = 0; ch < dec_ctx->channels; ch++) {
fwrite(frame->data[ch] + data_size * i, 1, data_size, ofile);
}
}
}
}

int main(int argc, char* argv[])
{
const AVCodec* codec;
AVCodecParserContext* parser;
AVCodecContext* c = NULL;
FILE* ifile, * ofile;
AVFrame* frame;
AVPacket* pkt;
uint8_t inbuf[AUDIO_INBUF_SIZE + AV_INPUT_BUFFER_PADDING_SIZE];
uint8_t* data;
size_t data_size;
int ret,len;
enum AVSampleFormat sfmt;
const char* fmt;

//初始化inbuf数字默认值
memset(inbuf + AUDIO_INBUF_SIZE, 0, AV_INPUT_BUFFER_PADDING_SIZE);

//获取解码器(此处需要读取的文件是AAC,故)
codec = avcodec_find_decoder(AV_CODEC_ID_AAC);
if (!codec) {
av_log(NULL, AV_LOG_ERROR, "Codec not found.\n");
exit(1);
}

//注册解析器
parser = av_parser_init(codec->id);
if (!parser) {
av_log(NULL, AV_LOG_ERROR, "parser not found.\n");
exit(1);
}

//分配解析器上下文
c = avcodec_alloc_context3(codec);
if (!c) {
av_log(NULL, AV_LOG_ERROR, "Could not allocate video codec context.\n");
exit(1);
}

//打开解码器
if (avcodec_open2(c, codec, NULL) < 0) {
av_log(NULL, AV_LOG_ERROR, "Could not open codec.\n");
exit(1);
}


//分配AVPacket
pkt = av_packet_alloc();
if (!pkt) {
exit(1);
}

//分配AVFrame
frame = av_frame_alloc();
if (!frame) {
exit(1);
}

//打开输入文件
ifile = fopen(INPUT_FILE_NAME, "rb");
if (!ifile) {
av_log(NULL, AV_LOG_ERROR, "Could not open \s.\n", INPUT_FILE_NAME);
exit(1);
}
//打开输入文件
ofile = fopen(OUTPUT_FILE_NAME, "wb+");
if (!ofile) {
av_log(NULL, AV_LOG_ERROR, "Could not open \s.\n", OUTPUT_FILE_NAME);
exit(1);
}

//从输入流 ifile 读取数据到 inbuf 所指向的数组中
data = inbuf;
data_size = fread(inbuf, 1, AUDIO_INBUF_SIZE, ifile);

while (data_size > 0) {
//使用注册的解析器 parser 把数据分割成帧
ret = av_parser_parse2(parser, c, &pkt->data, &pkt->size,
data, data_size,
AV_NOPTS_VALUE, AV_NOPTS_VALUE, 0);
if (ret < 0) {
fprintf(stderr, "Error while parsing\n");
exit(1);
}
//根据使用情况重置数据位置
data += ret;
data_size -= ret;
//送往解码
if (pkt->size)
decode(c, frame, pkt, ofile);

//判断缓存区剩余数据是否小于一帧音频大小
//小于的话从文件继续读取,之后在送往解码
if (data_size < AUDIO_REFILL_THRESH) {
memmove(inbuf, data, data_size);
data = inbuf;
len = fread(data + data_size, 1,
AUDIO_INBUF_SIZE - data_size, ifile);
if (len > 0)
data_size += len;
}
}

//flush 解码器
decode(c, frame, NULL, ofile);
//此时就已经解码完了,我们稍后使用ffplay播放下音频
//解码出来的pcm数据是没有这些基础数据的,我们需要从元数据获取
//打印下基本信息
//声道数
printf("channels: %d \n", c->channels);
//采样率
printf("sample_rate: %d \n", c->sample_rate);
//一帧音频所占字节代销
printf("buffer: %d \n", av_samples_get_buffer_size(NULL, c->channels, c->frame_size, c->sample_fmt, 1));
//采样格式
sfmt = c->sample_fmt;
printf("sample_fmt: %s \n", av_get_sample_fmt_name(sfmt));
//如果为planar,转换为packed格式
if (av_sample_fmt_is_planar(sfmt)) {
const char* packed = av_get_sample_fmt_name(sfmt);
sfmt = av_get_packed_sample_fmt(sfmt);
}
if (get_format_from_sample_fmt(&fmt, sfmt) < 0) {
av_log(NULL, AV_LOG_ERROR, "Could not get forma \s.\n", av_get_sample_fmt_name(sfmt));
exit(1);
}

//打印播放命令
printf("Play the output audio file with the command:\n"
"ffplay -f %s -ac %d -ar %d %s\n",
fmt, c->channels, c->sample_rate,OUTPUT_FILE_NAME);

//资源释放
fclose(ifile);
fclose(ofile);

av_parser_close(parser);
avcodec_free_context(&c);
av_frame_free(&frame);
av_packet_free(&pkt);

return 0;
}

工程2(ffmpeg.exe)

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TEMPLATE = app

include($$PWD/sdl/sdl.pri)
include($$PWD/ffmpeg/ffmpeg.pri)


TARGET = ffmpeg

HEADERS += \
$$PWD/ffmpeg/fftools/cmdutils.h \
$$PWD/ffmpeg/fftools/ffmpeg.h \
$$PWD/ffmpeg/fftools/fopen_utf8.h \
$$PWD/ffmpeg/fftools/opt_common.h

SOURCES += \
$$PWD/ffmpeg/fftools/cmdutils.c \
$$PWD/ffmpeg/fftools/ffmpeg.c \
$$PWD/ffmpeg/fftools/ffmpeg_filter.c \
$$PWD/ffmpeg/fftools/ffmpeg_hw.c \
$$PWD/ffmpeg/fftools/ffmpeg_mux.c \
$$PWD/ffmpeg/fftools/ffmpeg_opt.c \
$$PWD/ffmpeg/fftools/opt_common.c

DESTDIR = $$PWD/../bin

工程3(ffplay)

好久没发图了,来一张吧… ffplay播放(魔鬼中的天使)

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TEMPLATE = app

include($$PWD/sdl/sdl.pri)
include($$PWD/ffmpeg/ffmpeg.pri)


TARGET = ffplay

HEADERS += \
$$PWD/ffmpeg/fftools/cmdutils.h \
$$PWD/ffmpeg/fftools/ffmpeg.h \
$$PWD/ffmpeg/fftools/fopen_utf8.h \
$$PWD/ffmpeg/fftools/opt_common.h

SOURCES += \
$$PWD/ffmpeg/fftools/cmdutils.c \
$$PWD/ffmpeg/fftools/ffplay.c\

DESTDIR = $$PWD/../bin

附件下载

配置参考附件

参考链接

  1. Undocumented_QMake
  2. adding-compilers
  3. Avoiding name clashes with Qmake
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